SLUICE ECONOMY LAB
Throwaway bench for the dynamic trade-board market (see ECONOMY_BIBLE.md). Tune by feel, then port the numbers into js/sluice/265-economy.js. This is not part of the game build.
Lines = each town's SELL price for the watched good over time. Click a town's SELL to dump 25 units there and watch the price sag, then recover as reversion pulls it home. Dashed = the good's neutral catalog SELL price.
ARBITRAGE TABLE: per town buy / sell, the best route, and the gross margin. Green = cheapest place to BUY, gold = dearest place to SELL.