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Obi Juan Algorithm
21st of May, 2026a WebGPU gallery of math and algorithms you fly through, each rendered as a million points in 3D: real randomness, strange attractors, fractals, a quasicrystal, the prime numbers, the cosmic web, and the shadow of a four-dimensional shape.
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How Much of You Do You Need?
21st of May, 2026an interactive descent through the parts of the body you can live without, from a spare bone in your foot down to a heart on a machine, set against real anatomical engravings with a weight meter that drains as each part goes.
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The Old Masters
1st of May, 2026a small private gallery. Storms and saints, harvest fields and harbour scenes. Click any image to zoom.
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100,000 Particles, Running on Your GPU
26th of April, 2026a WebGPU simulation where 100,000 colored dots obey three lines of math and self-organize into something that looks alive.
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Grand Motherload
25th of April, 2026a browser-native take on the 2004 mining game I never quite stopped playing. Drill down, collect ore, upgrade your rig, see how deep you can go.
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Every Hour of Daylight, Visualized
23rd of April, 2026a spinnable 3D Earth with NASA's night-side imagery and a daylight breakdown for any point on the planet.
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Rendering Particles Without a Canvas
23rd of April, 2026three physics demos with no canvas, no WebGL, no SVG. The entire renderer is one CSS property on a single 1px div.