Ethan Willingham

The truth lasts forever; this is a website.

This is my woodshop, and my only tool is Claude. I burn a few billion tokens here on weekends because it's addictive. Nobody's meant to visit, but I love that I can reach it from any device on earth.

1,505 commits ↗
  • A small ochre octopus covered in glowing electric-blue rings on dark ground. 30 May 2026

    The Living Ocean

    a mostly wordless dive through the ocean in three dozen high-resolution photographs, from tide pools and coral reefs to the deep sea, hydrothermal vents, and creatures named only last year.

  • The ASML High-NA EUV lithography machine photographed head-on: an intricate wall of silver vacuum vessels, cabling, and modules in a white cleanroom. 30 May 2026

    From the Machine to the Atom

    a continuous zoom from the most complicated machine ever built down to a single silicon atom. the $380 million machine, a wafer of pure sand, a chip of a hundred billion switches, with a fact waiting at every scale as you fall.

  • An overhead grid of brightly colored stacked shipping container ends, yellow, rust red, and teal, packed in orderly rows. 30 May 2026

    The Brain Behind the Warehouse

    behind every "your order has shipped" is a building you have probably never seen and a piece of software that knows where every item inside it is. how that software runs the warehouse and the factory beside it, from the dock door to the assembly line.

  • The words All In in large serif type over a rising gold curve that climbs above a flat dashed line, on dark green. 29 May 2026

    All In

    the work that makes people valuable changed; the way we manage them mostly did not. a field guide to managing professionals, and to getting them all in.

  • Three side-by-side columns of the actual source code behind this site, in warm syntax highlighting on a dark background: the game engine, the galaxy visualizer, and the stylesheet. 24 May 2026

    Every Change This Website Ever Made

    every commit to this site as a point of light on a three-year timeline. three near-silent years, then a 1,505-change spring eruption, fed by 11.9 billion May tokens and counting.

  • A glowing vortex of gold and teal points, a strange attractor rendered on the GPU. 21 May 2026

    Obi Juan Algorithm

    a million points of math you fly through in 3D: strange attractors, fractals, the prime numbers, and the shadow of a four-dimensional shape.

  • A Gray's Anatomy engraving of the teeth set in the jaw. 21 May 2026

    The Optional Body

    an interactive descent through the parts of the body you can live without, from a spare foot bone to a heart on a machine.

  • Daubigny's painting The Hamlet of Optevoz: cottages by a stream at dusk. 1 May 2026

    The Old Masters

    a small private gallery. Storms and saints, harvest fields and harbour scenes.

  • The Ghost in the Swarm: teal and gold particles spiraling into concentric bands around a dark vortex eye. 26 Apr 2026

    The Ghost in the Swarm

    100,000 particles obey three lines of math on the GPU, while an invisible field steers the swarm through sacred geometry.

  • Sluice: a jet-powered drill rig flying over the surface, with a freshly dug shaft below. 25 Apr 2026

    Sluice

    my own 2D mining game. This free v15.89 build is the last public version; development is now private, coming to Steam, Summer 2027.

  • Earth from space at the day/night terminator, city lights glowing across nighttime South America. 23 Apr 2026

    Daylight Globe

    a small WebGL globe for the day/night line, daylight hours, and sunrise/set.

  • A scatter of colorful dots, particles rendered with nothing but CSS box-shadow. 23 Apr 2026

    Rendering Particles Without a Canvas

    three physics demos with no canvas, no WebGL, no SVG. The whole renderer is one CSS property on a 1px div.

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