These are the workbenches behind Sluice. Each one is a throwaway chooser: a focused page for auditioning the game's sound, picking pixel art, or dialing in a feel before it lands in the game. A few drive systems that are turned off in the simple build (marked below); they stay as reference.
Sound
SFX Test BenchDrop in sound files and audition them through the game's audio engine.
SFX PromptsThe paste-ready prompt system for generating each game sound.
Audio LabAudition and choose the game's music, town by town.
Art
Pixel Art AtlasEvery ore and tile renderer, drawn side by side.
Sunset LabThe sky and atmosphere across the day-night cycle.
StationThe surface station building, in the Frontier Soviet style.
DepotDepot and store building art studies.
Console End CapsThe bottom HUD console frame and its end pieces.
Commodity Pixel ArtThe tradeable-goods icon set. Trade Board off
Feel & UI
Block BreakHow a dug block cracks and shatters: three feels with sliders.
Auto-Sell RevealThe dockside "fuel fills while the haul sells, one ore at a time" beat.
Death ScreenVariations of the game-over plate.
Item MapThe radial item wheel layout.
Systems